Paul Bristow, a Boost.Math library author and reader of my blog, recently alerted me to a problem he discovered many years ago in Visual C++: some double-precision floating-point values fail to round-trip through a stringstream as a 17-digit decimal string. Interestingly, the 17-digit strings that C++ generates are not the problem; they are correctly rounded. The problem is that the conversion of those strings to floating-point is sometimes incorrect, off by one binary ULP.
I’ve previously discovered that Visual Studio makes incorrect decimal to floating-point conversions, and that Microsoft is OK with it — at least based on their response to my now deleted bug report. But incorrect decimal to floating-point conversions in this context seems like a problem that needs fixing. When you serialize a double to a 17-digit decimal string, shouldn’t you get the same double back later? Apparently Microsoft doesn’t think so, because Paul’s bug report has also been deleted.
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The exact decimal equivalent of an arbitrary double-precision binary floating-point number is typically an unwieldy looking number, like this one:
0.1000000000000000055511151231257827021181583404541015625
In general, when you print a floating-point number, you don’t want to see all its digits; most of them are “garbage” in a sense anyhow. But how many digits do you need? You’d like a short string, yet you’d want it long enough so that it identifies the original floating-point number. A well-known result in computer science is that you need 17 significant decimal digits to identify an arbitrary double-precision floating-point number. If you were to round the exact decimal value of any floating-point number to 17 significant digits, you’d have a number that, when converted back to floating-point, gives you the original floating-point number; that is, a number that round-trips. For our example, that number is 0.10000000000000001.
But 17 digits is the worst case, which means that fewer digits — even as few as one — could work in many cases. The number required depends on the specific floating-point number. For our example, the short string 0.1 does the trick. This means that 0.1000000000000000055511151231257827021181583404541015625 and 0.10000000000000001 and 0.1 are the same, at least as far as their floating-point representations are concerned.
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This is a companion article to “Number of Bits in a Decimal Integer”
If you have an integer expressed in decimal and want to know how many bits are required to express it in binary, you can perform a simple calculation. If you want to know how many bits are required to express a d-digit decimal integer in binary, you can perform other simple calculations for that.
What if you want to go in the opposite direction, that is, from binary to decimal? There are similar calculations for determining the number of decimal digits required for a specific binary integer or for a b-bit binary integer. I will show you these calculations, which are essentially the inverses of their decimal to binary counterparts.
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I showed how the positive powers of ten and two are interleaved, and said that the interleaving of the negative powers of ten and two is its mirror image. In this article, I will show you why, and prove that the same properties hold.

Powers of Ten and Two in Logarithmic Scale (Nonpositive Powers Highlighted)
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To truly understand decimal to binary and binary to decimal conversion, you should know how the powers of ten and the powers of two relate. In particular, you should know how they are interleaved. The interleaving explains why, for example, the number of bits required to represent an n-digit decimal integer varies. Consequently, it also explains why 9,007,199,254,740,991 (253 – 1) is representable in binary floating-point, and why 9,007,199,254,740,993 (253 + 1) is not.

Powers of Ten and Two in Logarithmic Scale (Nonnegative Powers Highlighted)
In this article, I will discuss the interleaving of the positive powers of ten and two, and prove some properties of it. (The interleaving of the negative powers is the mirror image of the positive powers, centered around 100 = 20 = 1.)
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My son had to create a wordle for a writing assignment recently, which gave me the idea to create my own. Here’s one that Wordle randomly generated for this site (my home page):

Exploring Binary Wordle
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Excluding 0 and 1, it takes more digits to express an integer in binary than in decimal. How many more? The commonly given answer is log2(10) times more, or about 3.32 times more. But this is misleading; the ratio actually depends on the specific integer. So where does ‘log2(10) bits per digit’ come from? It’s a theoretical limit, a value that’s approached only as integers grow large. I’ll show you how to derive it.

Bits Per Digit Varies with the Integer's Value
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Every integer has an equivalent representation in decimal and binary. Except for 0 and 1, the binary representation of an integer has more digits than its decimal counterpart. To find the number of binary digits (bits) corresponding to any given decimal integer, you could convert the decimal number to binary and count the bits. For example, the two-digit decimal integer 29 converts to the five-digit binary integer 11101. But there’s a way to compute the number of bits directly, without the conversion.
Sometimes you want to know, not how many bits are required for a specific integer, but how many are required for a d-digit integer — a range of integers. A range of integers has a range of bit counts. For example, four-digit decimal integers require between 10 and 14 bits. For any d-digit range, you might want to know its minimum, maximum, or average number of bits. Those values can be computed directly as well.
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In my article “Composing Powers of Two Using The Laws of Exponents” I showed how to combine powers of two using the standard laws of exponents. There are two other rules I use when combining powers of two; I call them the add duplicate power of two rule and the subtract half power of two rule. These are nonstandard rules, applying only to powers of two. Although these are special cases of the existing multiplication and division rules, I’ve found value in recognizing them in addition and subtraction form. I’ll state these rules and show examples of their usage.
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I just noticed something cute: if you Google binary, Google returns its count of results in binary. Here’s a screenshot:
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Numbers are entered into computers as strings of text. These strings are converted to binary, into the numeric form understood by the computer’s hardware. Numbers with a decimal point — numbers we think of as real numbers — are converted into a format called binary floating-point. The procedure that converts decimal strings to binary floating-point — IEEE double-precision binary floating-point in particular — goes by the name strtod(), which stands for string to double.
Converting decimal strings to doubles correctly and efficiently is a surprisingly complex task; fortunately, David M. Gay did this for us when he wrote this paper and released this code over 20 years ago. (He maintains this reference copy of strtod() to this day.) His code appears in many places, including in the Python, PHP, and Java programming languages, and in the Firefox, Chrome, and Safari Web browsers.
I’ve spent considerable time reverse engineering strtod(); neither the paper nor the code are easy reads. I’ve written articles about how each of its major pieces work, and I’ve discovered bugs (as have a few of my readers) along the way. This article ties all of my strtod() research together.
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I’ve discussed how David Gay’s strtod() function computes an initial floating-point approximation and then uses a loop to check and correct it, but I have not discussed how the correction is made. That is the last piece of the strtod() puzzle, and I will cover it in this article.
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